DUKE NUKEM: GOD OF WAR |
ADDON PACK BY EXISTENCE |
LEVEL DESIGN
This file explains some background info about how I made this mod. Although, much of this will only seem interesting to other map makers, there are a lot of them out there. So, here's the rough pattern I follow when making a Duke map...
CREATION TIMES
The next section lists some points about individual levels. Note that the build times shown below are for architecture and lighting. I did not include the time taken to add items, enemies, skill levels, and to test the map, and the extra time taken to tweak, tweak, tweak. Half my time I spend on making a map is the initial creation, another 50% is put into tweaking it, to get it just nice.
LEVEL CREATION DETAILS
Here I'll listed some more detailed stats about the individual levels. They are listed here in the order I created them...
Mortality Shock
Filename: | Exis-D2.map
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Map Type: | Deathmatch
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Description: | Fortress style deathmatch map set on an alien world. Good for teamplay.
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Build Time: | 5 Days
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Created: | Summer 1997
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Notes: | My first ever multiplayer game happened on this level. That's right, I made this map for deathmatch, before I'd even played deathmatch. I made some updates to it in 2000, by adding lifts and removing all human references - there used to be EDF crates, matresses, chairs and stuff in it. |
| G-Force Two |
Filename: | Exis-D4.map
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Map Type: | Deathmatch
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Description: | Abstract. This map is based on several pieces of metal flying over a massive chasm.
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Build Time: | Half a day
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Created: | Summer 1997
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Notes: | There was a G-Force 1, once. This map is a tidy version of a level I created at a friends house in 15 minutes. The simple idea turned out to be pretty good, halarious actually. If there's one thing better then killing your opponent it's watching them fall to their death - again. |
| Kwake |
Filename: | Exis-D3.map
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Map Type: | Deathmatch
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Description: | A blantant remake of the "Welcome to Quake" level from id's Quake.
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Build Time: | 4 Days
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Created: | Spring 1998
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Notes: | Actually, this level used to be part of a single-player level, where Duke finds a *slipgate* aboard an EDF spaceship. I assure you it works better in this deathmatch carnation. I've tried to keep the items types and positions to mirror those in Quake as closely as possible. |
| Hydro Fusion |
Filename: | Exis-D1.map
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Map Type: | Deathmatch
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Description: | Ever seen 'Chain Reaction'? Well, don't. Anyway, this map is set in a power station where water is split apart and then fused back together to make energy. Which is impossible.
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Build Time: | 3 Days
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Created: | Summer 1998
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Notes: | There were a few recent changes to a couple of rooms.
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| Lacus Mortis |
Filename: | Exis-L4.map
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Map Type: | Single-Play
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Description: | Duke crashes his rocket into an alien-infested moonbase. But hey, don't we all.
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Build Time: | 8 Days
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Created: | Summer 1999
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Notes: | Lacus Mortis is the name of an actual place on the moon. The name means Lake of Death. Fitting, I thought.
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| Firethrower Arena |
Filename: | Exis-A1.map
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Map Type: | Arena
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Description: | Set in a little piece of Mars.
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Build Time: | 1 Day
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Created: | Spring 2000
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| Quaran Town |
Filename: | Exis-L1.map
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Map Type: | Single-Play
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Description: | Set in a town with a church, office, furniture store, and other stuff.
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Build Time: | 8 Days
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Created: | Summer 2000
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Notes: | I really had to strain my brain to come up with an idea for an original city location which would work well in Duke. I think a furniture warehouse hit the spot. Has anyone done this before?
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| Forcegun Arena |
Filename: | Exis-A4.map
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Map Type: | Arena
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Description: | What sort of place is this? It's a green place!
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Build Time: | 1 Day
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Created: | Summer 2000
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Notes: | These two rooms used to be part of 'Hydro Fusion'. They didn't really fit in with the rest of the level so I took them out and made them into this map.
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| Shotgun Arena |
Filename: | Exis-A5.map
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Map Type: | Arena
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Description: | Set at the submarine from 'Death Row'.
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Build Time: | Half a Day
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Created: | Winter 2000
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| Martian Soil |
Filename: | Exis-L6.map
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Map Type: | Single-Play
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Description: | This is the Mars base level.
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Build Time: | Six Days
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Created: | Spring 2001
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| Harmstrong |
Filename: | Exis-L7.map
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Map Type: | Single-Play
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Description: | The final confrontation, set on Mars.
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Build Time: | Half a Day
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Created: | Spring 2001
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| Mothership |
Filename: | Exis-L5.map
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Map Type: | Single-Play
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Description: | The alien mothership; a convient taxi service.
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Build Time: | 4 Days
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Created: | Spring 2001
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| RPG Arena |
Filename: | Exis-A2.map
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Map Type: | Arena
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Description: | An outside city area stolen from Bank Roll.
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Build Time: | Half a Day
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Created: | Spring 2001
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| Shrinker Arena |
Filename: | Exis-A3.map
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Map Type: | Arena
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Description: | An alien location, ripped from my map 'Mothership'.
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Build Time: | 5 Days
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Created: | Spring 2001
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| City Swell |
Filename: | Exis-L2.map
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Map Type: | Single-Play
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Description: | A second part to the same city area. Contains a building site, doctor's surgery, and some shops and houses.
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Build Time: | 5 Days
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Created: | Spring 2001
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Notes: | Wow! Even more original locations!
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| Geothermal |
Filename: | Exis-L3.map
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Map Type: | Single-Play
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Description: | Rocky canyon, followed by an EDF rocket facility.
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Build Time: | 9 Days
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Created: | Spring 2001
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| Rusty Riot |
Filename: | Exis-D5.map
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Map Type: | Deathmatch
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Description: | Duke it out in a different part of that secret Martian Base.
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Build Time: | 3 Days
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Created: | Summer 2001
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ADDITIONAL CREDITS
I couldn't have made this mod alone... well, actually I could, but it wouldn't have been as good :-) ...